AUTODESK 3D – MAX

AUTODESK 3D – MAX - Contents

AUTODESK 3D – MAX

INTRODUCTION OF AUTODESK 3D – MAX

  • User Interface
  • Viewpoints
  • Command Panel
  • Viewpoint UI Elements

FILES  &  OBJECTS

  • Scene File Manipulation
  • Simple Geometry Creation & Pivot Points
  • Object Orientation
  • Modifying Standard Objects
  • Selecting Objects
  • Organization of Objects in a Scene

TRANSFORMS

  • Transform Tools
  • Transform Base Point
  • Coordinate Systems
  • Align
  • Cloning Objects
  • Other Transforms

APPLYING  MODIFIERS

  • Concepts of the Modifier Stack
  • Modifiers
  • Noise
  • Bend
  • Push
  • Twist
  • Taper
  • Skew
  • Lattice
  • Sweep
  • Lathe
  • Extrude
  • Mirror
  • Mesh Smooth
  • Mesh Select
  • Wave

LOW  POLLING  MODELING 

  • Objects and Sub-Objects
  • Sub-Object Levels
  • Smoothing Groups
  • Using Subdivision Surfaces
 

SHAPES

  • Shape Definitions
  • Basic Shape Creation Functions
  • Editing Splines
  • Adding Splines from a Shape
  • Segment Editing
  • Vertex Editing
  • Using Shape Modifiers

COMPOUND  OBJECTS 

  • Booleans
  • ProBoolean Operations
  • Lofts
  • Scatter Tool

ANIMATION  BASICS

  • 2d vs 3d Animation
  • Time
  • Keyframeing
  • Auto Key and Set Key
  • Track View
  • Time
  • Ease in / Ease out
  • Arcs
  • Secondary Action
  • Anticipation
  • Follow-through & Overlapping
  • Squash & Stretch
  • Exaggeration

HIERACHIES

  • Mechanics of Movement
  • Linking Objects
  • Schematic View
  • Hierarchy

MATERIALS 

  • Introduction to Materials
  • The Matrial Editor
  • Material Types

MAPPING  &  USE OF MAPPING 

  • Mapping
  • Unwrap UVW
  • Render to Texture
  • Maps in Material Definitions
  • Map Types
  • Displating Maps in Viewpoint
  • Mixing Maps

CAMERAS

  • Camera Types
  • Framing a shot
  • Camera Lenses
  • Camera Aspect Ratio
  • Camera Angles
  • Perspective
  • The Moving Camera

LIGHTINGS

  • Light Types
  • Lighting Techniques
  • Light Lister

MENTAL  RAY  

  • Mental Ray
  • The Arch & Design Material
  • Lighting

RENDERING 

  • Rendering
  • Time Output
  • Ouput Size
  • Ram Player
  • Batch Render