AUTODESK 3D – MAX - Contents
INTRODUCTION OF AUTODESK 3D – MAX
- User Interface
- Viewpoints
- Command Panel
- Viewpoint UI Elements
FILES & OBJECTS
- Scene File Manipulation
- Simple Geometry Creation & Pivot Points
- Object Orientation
- Modifying Standard Objects
- Selecting Objects
- Organization of Objects in a Scene
TRANSFORMS
- Transform Tools
- Transform Base Point
- Coordinate Systems
- Align
- Cloning Objects
- Other Transforms
APPLYING MODIFIERS
- Concepts of the Modifier Stack
- Modifiers
- Noise
- Bend
- Push
- Twist
- Taper
- Skew
- Lattice
- Sweep
- Lathe
- Extrude
- Mirror
- Mesh Smooth
- Mesh Select
- Wave
LOW POLLING MODELING
- Objects and Sub-Objects
- Sub-Object Levels
- Smoothing Groups
- Using Subdivision Surfaces
SHAPES
- Shape Definitions
- Basic Shape Creation Functions
- Editing Splines
- Adding Splines from a Shape
- Segment Editing
- Vertex Editing
- Using Shape Modifiers
COMPOUND OBJECTS
- Booleans
- ProBoolean Operations
- Lofts
- Scatter Tool
ANIMATION BASICS
- 2d vs 3d Animation
- Time
- Keyframeing
- Auto Key and Set Key
- Track View
- Time
- Ease in / Ease out
- Arcs
- Secondary Action
- Anticipation
- Follow-through & Overlapping
- Squash & Stretch
- Exaggeration
HIERACHIES
- Mechanics of Movement
- Linking Objects
- Schematic View
- Hierarchy
MATERIALS
- Introduction to Materials
- The Matrial Editor
- Material Types
MAPPING & USE OF MAPPING
- Mapping
- Unwrap UVW
- Render to Texture
- Maps in Material Definitions
- Map Types
- Displating Maps in Viewpoint
- Mixing Maps
CAMERAS
- Camera Types
- Framing a shot
- Camera Lenses
- Camera Aspect Ratio
- Camera Angles
- Perspective
- The Moving Camera
LIGHTINGS
- Light Types
- Lighting Techniques
- Light Lister
MENTAL RAY
- Mental Ray
- The Arch & Design Material
- Lighting
RENDERING
- Rendering
- Time Output
- Ouput Size
- Ram Player
- Batch Render